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2010/06/22 20:56 from 개발업무









Blender 2.45

The 2.45 is a bugfix release, to stabilize the 2.4x series.
No new feature have been added, but serious effort has been put in tracking bugs and fixing them. Some performance issues have also been addressed.

September 18th, 2007
 

 

About this release

Continuing Blender 2.4x series lets us do periodic bug fix releases while new features are focused on Blender 2.50 (two point fifty, not five), allowing developers to perform radical changes that require a longer development cycle.

A complete list of bugfixes is avaliable if you want to read all the nasty details. Or keep on reading for a quick "short" version:

  • SSS now works with panorama render.
  • Removed artifacts with negative lights when using SSS
  • Disabled SSS for preview rendering, so it didn't slow down other preview render at all.
  • Fixed error in "Transform Constraint" with planar constraints when the plane was perpendicular to the viewport.
  • Fixed the vector blur error in "Ztransp" that produce black lines (on edges) appeared, which didn't get blurred away.
  • Fixed an error in the Particle System that cause bad results for command line renders, especially when rendering first frame of animation.
  • Fixed Verse crashing in 64 bits Linux.
  • Math node now has reflective behavior.
  • Multires meshes with UV's and vertex colors would crash in many cases.
  • Importing 3DS files with lamps failed.
  • DXF Importer updated, includes stable support for 3d objects and blocks hierarchy.
  • FBX Exporter updated, includes fixes for better compatibility with other applications and support for exporting animation with armature deformed meshes and objects.
  • Collada support updated for better armature support.
  • Bundled python modules were not included in 2.44 by accident, making some scripts fail in 2.44 that worked in 2.43 (Windows Only, when Python was not installed)
  • Fixed bug in the shadow calculation that cause errors where specularity would ignore shadows.
  • Changes to the insert keyframes method for determining when to replace existing keyframes with new ones. Now, it shouldn't create so many keyframes stacked on top of each other.
  • Blender would crash if boolean operations were done on objects wich resulted in an empty mesh. This was due to accessing invalid memory.
  • Remove the options "make local" in the Outliner. It didnt work properly and produced errors in the linked data.
  • Edgesplit crashes are fixed, the problem was that "bridge" vertices (which connect two or more faces that don't share edges) were not being included in the maximum final vertex count calculation (used for memory allocation, hence the crashes).
  • Fixed Multires Editmode memory leak. Typo in Multires Editmode integration meant that far too much memory was getting allocated for a pointer array (more than 10 times as much).


Interface

  • Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
  • Flexible and fully configurable window layout with as many screen setups as you prefer
  • Undo support on all levels
  • Anti-aliased fonts with international translation support
  • Windows for animation curves/keys, outliner, schematic scene diagram, generic node editing system, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
  • Built-in text editor for annotations and editing Python scripts
  • Graphical user interface for Python scripts
  • Custom themes
  • Consistent interface across all platforms

Rigging

  • Fast skeleton creation mode
  • Interactive 3D paint for vertex weighting
  • Fast envelope based skinning
  • Mirror editing (bone creation and weight painting)
  • Bone layers for better rig organization
  • B-splines interpolated bones
  • Constraint stack for IK solver setup and other constraints

Animation

  • Armature (skeleton) deformation with forward/inverse kinematics
  • Auto IK allows posing FK chains easily
  • Non-linear animation editor for mixing individual actions created in Action editor
  • Automated walkcycles along paths
  • Animated constraint system
  • Vertex key framing for morphing, with controlling sliders
  • Edit and create new blendshapes from existing targets
  • Character animation pose editor
  • Animated deformers (Lattice, Curve)
  • 'Ipo' system integrates both motion curve and traditional key-frame editing
  • Audio playback, mixing and editing support for sound synchronisation
  • Timeline offers fast acces to many playback functions, autokey, help markers
  • Python scripting access for custom and procedural animation effects

UV Unwrapping

  • Conformal and Angle Based unwrapping methods
  • Interactive transform of UV maps by vertex pinning
  • Proportional falloff editing of UV maps for smooth transformations
  • Seam based unwrapping
  • Cube, Cylinder, Sphere, View projections
  • Catmull-Clark subdivition of UVs for less distortion
  • Minimize stretch tool allows to reduce area distortion
  • Multiple UV layers

 Demo Movie

 

 

Physics and Particles

  • Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
  • Hair strands can be created by a static particle system, supporting all particle control methods
  • Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
  • Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
  • Game engine rigid body physics can be easily baked into animation curves

Realtime 3D/Game Creation

  • Graphical logic editor for defining interactive behavior without programming
  • Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
  • Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
  • Discrete collision detection for RigidBody simulation
  • Support for in-game activation of dynamic constraints
  • Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
  • Python scripting API for sophisticated control and AI, fully defined advanced game logic
  • Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
  • Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
  • Playback of games and interactive 3D content without compiling or preprocessing
  • Audio, using the SDL toolkit
  • Multi-layering of Scenes for overlay interfaces

Modeling

  • A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
  • Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
  • Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
  • Modifier stack deformers such as Lattice, Curve, Armature or Displace
  • Mirror modifier with middle vertices clipping and automatic deletion of inner faces
  • Non destructive real time Boolean and Array modifiers
  • Mesh modeling based on vertex, edge and/or face selection
  • Smooth soft selection editing tools for organic modeling
  • Python scripting access for custom tools

 

 

Rendering

  • Very fast inbuilt raytracer
  • Oversampling, motion blur, post-production effects, fields, non-square pixels
  • Tile-based and fully threaded
  • Render layers and passes
  • Render baking to UV maps (full render, ambient occlusion, normals, textures)
  • Render engine tightly integrated with the node compositor
  • Halo, lens flares and fog effects
  • Vector motion-blur post-process effect (using node compositor)
  • Realistic defocus (DOF) post-process effect (using node compositor)
  • Edge rendering for toon shading
  • Interactive preview rendering panel in any 3d view
  • Ambient Occlusion
  • Radiosity solver
  • Integral support for the Yafray render engine
  • Export scripts available for external renderers such as Renderman (RIB), Mental Ray, Povray, Virtualight, Indigo

 

 

Shading

  • Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
  • Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
  • Node editor for creating and mixing complex materials
  • Material previews rendered by main render engine
  • Fast, realistic subsurface scattering
  • Tangent shading to give any shader an anisotropic effect
  • Versatile procedural textures system
  • Reflection maps
  • Normal, displacement and bump maps

 

 

 

Imaging and Compositing

  • Compositor tightly integrated and aligned with the rendering pipeline
  • MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
  • Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp
  • Preview panel to define the portion of interest. A composite then only happens on this part
  • Threaded and memory efficient (up to 8 processors)
  • Near realtime sequencer can edit hours of video
  • Waveform and U/V scatter plots
  • Open and write many audio & video file formats using ffmpeg(linux only at the moment, FFMPEG for Windows/OS X is scheduled for next release)
  • Can render using frameserver-support directly into foreign applications
  • Supports float images as well as regular 32 bits images
  • Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)

Files

  • Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
  • Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
  • .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
  • Read and write support for many other 2D and 3D formats
  • 2D
    TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
  • 3D
    3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export

Supported Platforms

  • Windows 98, ME, 2000, XP, Vista
  • Mac OS X (PPC and Intel)
  • Linux (i386)
  • Linux (PPC)
  • FreeBSD 5.4 (i386)
  • SGI Irix 6.5
  • Sun Solaris 2.8 (sparc)

(c) 2007, Blender Foundation


 

Blender 2.45 (32 bits)


Blender 2.45 is the latest release from the Blender Foundation. To download it, please select your platform and location.

You can find the 64 bits versions here.

Windows

Blender 2.45 Installer (8 MB)

Requires Windows 98/ME/2000/XP/Vista

USA | Germany | Australia | NL

Blender 2.45 Zip Archive (11 MB)

Requires Windows 98/ME/2000/XP/Vista

USA | Germany | Australia | NL


For the Windows build, you may need to install this official update. Vista doesn't need this, but users of older Windows versions should install it if they experience a crash during startup of Blender. Microsoft Visual C++ 2005 Redistributable Package (x86)

Linux x86-32

Blender 2.45, Python 2.4 (12 MB)

Requires glibc 2.3.6, includes FFMPG
Suits most recent Linux distributions

USA | Germany | Australia | NL

Blender 2.45, Python 2.5 (12 MB)

Requires glibc 2.3.6, includes FFMPG
Suits most recent Linux distributions

USA | Germany | Australia | NL


We found a problem in the GL stuff of the static packages.

The package will be available as soon as this problem is fixed.

Mac OS X

Blender 2.45, PowerPC (13 MB)

Requires Mac OS X 10.3+, Python 2.3
Suits PowerMac G5, Powerbook G4, iMac G5

USA | Germany | Australia | NL

Blender 2.45, Intel (11 MB)

Requires Mac OS X 10.3+, Python 2.3
Suits Mac Pro, MacBook, MacBook Pro, iMac (Core Duo) and iMac (Core 2 Duo)

USA | Germany | Australia | NL


Custom Python 2.5 installations:

Blender 2.45, PowerPC, Python 2.5 (13MB): USA | Germany | Australia | NL
Blender 2.45, Intel, Python 2.5 (13MB): USA | Germany | Australia | NL

Linux PPC

Blender 2.45, Python 2.4 (14 MB)

Requires glibc 2.3.6, includes FFMPG
Suits most recent Linux distributions

USA | Germany | Australia | NL

Blender 2.45, Python 2.5 (15 MB)

Requires glibc 2.3.6, includes FFMPG
Suits most recent Linux distributions

USA | Germany | Australia | NL


Solaris

FreeBSD

Regression Files

Regression files are .blend examples showing systematically all features we test before doing a release. This is a good reference for bug hunting, but also a valuable demo overview for new users.

Blender 2.44 regression suite (40+ demo files):
NL USA

Blender 2.43 game demos (graphics): NL USA

Blender 2.43 game demos (physics): NL USA

 

Installation instructions

To install Blender, download the appropriate package for your platform to your computer. The Windows version comes with an optional self-extracting installer, for other operating systems you can unpack the compressed file to the location of your choice.  

Provided the Blender binary is in the original extracted directory, Blender will run straight out of the box. No system libraries or system preferences are altered.

MD5 checksum

Download the md5sums to the same directory as the Blender download and run

$ md5sum -c release245.md5

to verify the integrity of the download. You can safely ignore the warnings about missing files. (Windows users can do this too with a Cygwin installation, or google for 'md5sum win32').

 









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